Kirby's Super Star Ultra for the Nintendo DS is pretty much a remake of the Super NES title, but don't call it a port. And because it's one of the lesser played Kirby games it'll probably feel fresh to you. If you were 16-bit gaming back in 1996 it'll probably make you wish you didn't miss the original design the first time around. Just make it all right again by noticing it in its second coming.
If you've ever played a Kirby game, you'll know that the whole idea of a "traditional platformer" is thrown right out the window. Though there are certainly elements of a traditional platformer in Kirby adventures, the fact that Kirby breaks from the usual run-n-jump elements with his float-n-fly abilities changes things up quite a bit, as does his ability to suck up enemies and steal their special attacks for his own benefit. Kirby Super Star Ultra brings a lot of cool ideas to the table, some of which have been abandoned in future Kirby games in favor of streamlining and simplifying his appeal. The ability to bring an enemy in as a "friend" and have him computer controlled opens up a lot of great co-op elements including special two-character attacks. This two player mode has been carried over really well on the Nintendo DS: if you've got a second system and second copy of the game you can have your own view of the action. Without a copy of the game you can sync up your system and use it as a D-pad while looking over your buddy's shoulder.
Review:
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